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engine.h File Reference

Engine that schedules all the operations according to dependency. More...

#include <dmlc/base.h>
#include <algorithm>
#include <memory>
#include <functional>
#include <vector>
#include "./base.h"
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Classes

class  mxnet::engine::CallbackOnComplete
 OnComplete Callback to the engine, called by AsyncFn when action completes. More...
 
class  mxnet::Engine
 Dependency engine that schedules operations. More...
 

Namespaces

 mxnet
 namespace of mxnet
 
 mxnet::engine
 namespace of engine internal types.
 

Typedefs

typedef Var * mxnet::engine::VarHandle
 Variable pointer type, usually hold by user used to specify dependencies. More...
 
typedef Opr * mxnet::engine::OprHandle
 Operator pointer type, usually hold by user. More...
 

Enumerations

enum  mxnet::FnProperty {
  mxnet::FnProperty::kNormal, mxnet::FnProperty::kCopyFromGPU, mxnet::FnProperty::kCopyToGPU, mxnet::FnProperty::kCPUPrioritized,
  mxnet::FnProperty::kAsync, mxnet::FnProperty::kDeleteVar
}
 Function property, used to hint what action is pushed to engine. More...
 

Detailed Description

Engine that schedules all the operations according to dependency.

Copyright (c) 2015 by Contributors