mxnet
engine.h
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19 
25 #ifndef MXNET_ENGINE_H_
26 #define MXNET_ENGINE_H_
27 
28 #if DMLC_USE_CXX11
29 #include <algorithm>
30 #include <memory>
31 #include <functional>
32 #endif
33 #include <vector>
34 #include "./base.h"
35 
36 namespace mxnet {
37 
38 // forward declare engine
39 class Engine;
40 
42 namespace engine {
44 struct Var {
45  virtual size_t version() {
46  return version_;
47  }
48  virtual ~Var() = default;
54  template <typename T>
55  inline T* Cast();
60  size_t version_{0};
61 }; // struct Var
62 
64 struct Opr;
66 typedef Var* VarHandle;
68 typedef Opr* OprHandle;
74  public:
75  // use implicit copy and assign
77  inline void operator()(const dmlc::Error* error = nullptr) const {
78  (*callback_)(engine_, param_, error);
79  }
80 
81  private:
83  friend class ::mxnet::Engine;
85  void (*callback_)(Engine *, void *, const dmlc::Error *);
87  Engine* engine_;
89  void* param_;
90 };
91 } // namespace engine
92 
93 #if DMLC_USE_CXX11
94 
95 enum class FnProperty {
97  kNormal,
101  kCopyToGPU,
105  kAsync,
107  kDeleteVar,
111  kNoSkip
112 }; // enum class FnProperty
113 
118  public:
122  typedef std::function<void(RunContext)> SyncFn;
124  typedef std::function<void(RunContext, CallbackOnComplete)> AsyncFn;
136  virtual void NotifyShutdown() = 0;
140  virtual void Stop() {
141  LOG(FATAL) << "Engine cannot be stopped";
142  }
146  virtual void Start() {
147  LOG(FATAL) << "Engine cannot be restarted";
148  }
155  virtual VarHandle NewVariable() = 0;
168  virtual OprHandle NewOperator(AsyncFn fn,
169  std::vector<VarHandle> const& const_vars,
170  std::vector<VarHandle> const& mutable_vars,
172  const char* opr_name = nullptr,
173  bool wait = false) = 0;
181  virtual void DeleteOperator(OprHandle op) = 0;
189  virtual void Push(OprHandle op, Context exec_ctx, int priority = 0, bool profiling = false) = 0;
204  virtual void PushAsync(AsyncFn exec_fun, Context exec_ctx,
205  std::vector<VarHandle> const& const_vars,
206  std::vector<VarHandle> const& mutable_vars,
208  int priority = 0,
209  const char* opr_name = nullptr,
210  bool wait = false) = 0;
222  virtual void DeleteVariable(SyncFn delete_fn,
223  Context exec_ctx,
224  VarHandle var) = 0;
230  virtual void WaitForVar(VarHandle var) = 0;
234  virtual void WaitForAll() = 0;
236  virtual void Throw(VarHandle var) = 0;
238  virtual ~Engine() noexcept(false) {}
242  static Engine* Get();
251  static std::shared_ptr<Engine> _GetSharedRef();
264  virtual void PushSync(SyncFn exec_fn, Context exec_ctx,
265  std::vector<VarHandle> const& const_vars,
266  std::vector<VarHandle> const& mutable_vars,
268  int priority = 0,
269  const char* opr_name = nullptr) {
270  this->PushAsync([exec_fn](RunContext ctx, CallbackOnComplete on_complete) {
271  exec_fn(ctx);
272  on_complete();
273  }, exec_ctx, const_vars, mutable_vars, prop, priority, opr_name);
274  }
275 
281  inline CallbackOnComplete CreateCallback(
282  void (*callback)(Engine *, void *, const dmlc::Error *), void *param) {
283  CallbackOnComplete ret;
284  ret.callback_ = callback;
285  ret.engine_ = this;
286  ret.param_ = param;
287  return ret;
288  }
289  // For each var vector, sort it and remove the duplicated vars.
290  // Also remove vars from read_vars if it also appears in write_vars
291  inline void DeduplicateVarHandle(std::vector<engine::VarHandle> *read_vars,
292  std::vector<engine::VarHandle> *write_vars) {
293  std::sort(write_vars->begin(), write_vars->end());
294  write_vars->resize(std::unique(write_vars->begin(), write_vars->end()) -
295  write_vars->begin());
296  std::sort(read_vars->begin(), read_vars->end());
297  read_vars->resize(std::unique(read_vars->begin(), read_vars->end()) -
298  read_vars->begin());
299  auto wit = write_vars->begin();
300  auto rtop = read_vars->begin();
301  for (auto rit = read_vars->begin(); rit != read_vars->end(); ++rit) {
302  while (wit != write_vars->end() && *wit < *rit) ++wit;
303  if (wit == write_vars->end() || *wit != *rit) {
304  *rtop = *rit;
305  ++rtop;
306  }
307  }
308  read_vars->resize(rtop - read_vars->begin());
309  }
311  virtual int bulk_size() const {
312  return 0;
313  }
315  virtual int set_bulk_size(int) {
316  return 0;
317  }
318 }; // class Engine
319 #endif // DMLC_USE_CXX11
320 } // namespace mxnet
321 #endif // MXNET_ENGINE_H_
void DeduplicateVarHandle(std::vector< engine::VarHandle > *read_vars, std::vector< engine::VarHandle > *write_vars)
Definition: engine.h:291
FnProperty
Function property, used to hint what action is pushed to engine.
Definition: engine.h:95
virtual void Stop()
Stop all workers in the engine.
Definition: engine.h:140
std::function< void(RunContext)> SyncFn
Synchronous operation to pass to engine.
Definition: engine.h:122
std::function< void(RunContext, CallbackOnComplete)> AsyncFn
Asynchronous operation to pass to engine.
Definition: engine.h:124
Operation not to be skipped even with associated exception.
size_t version_
version number of the var. Every time the object it is associated with is modified, the version number is incremented by 1.
Definition: engine.h:60
namespace of mxnet
Definition: base.h:89
virtual int bulk_size() const
query current limit for bulk size
Definition: engine.h:311
Asynchronous function call.
execution time context. The information needed in runtime for actual execution.
Definition: base.h:350
base class of engine variables.
Definition: engine.h:44
Delete variable call.
Normal operation.
virtual ~Var()=default
virtual ~Engine() noexcept(false)
virtual destructor
Definition: engine.h:238
CallbackOnComplete CreateCallback(void(*callback)(Engine *, void *, const dmlc::Error *), void *param)
factory function to create OnComplete callback.
Definition: engine.h:281
Prioritized sync operation on GPU.
void operator()(const dmlc::Error *error=nullptr) const
involve the callback
Definition: engine.h:77
virtual void Start()
Restart all workers in the engine.
Definition: engine.h:146
Copy operation from GPU to other devices.
virtual int set_bulk_size(int)
set maximum limit for bulk size
Definition: engine.h:315
engine::OprHandle OprHandle
Operator pointer.
Definition: engine.h:128
engine::VarHandle VarHandle
Variable pointer.
Definition: engine.h:126
Var * VarHandle
Variable pointer type, usually hold by user used to specify dependencies.
Definition: engine.h:64
Prioritized sync operation on CPU.
engine::CallbackOnComplete CallbackOnComplete
callback on complete
Definition: engine.h:120
virtual void PushSync(SyncFn exec_fn, Context exec_ctx, std::vector< VarHandle > const &const_vars, std::vector< VarHandle > const &mutable_vars, FnProperty prop=FnProperty::kNormal, int priority=0, const char *opr_name=nullptr)
Push an synchronous operation to the engine.
Definition: engine.h:264
Dependency engine that schedules operations.
Definition: engine.h:117
OnComplete Callback to the engine, called by AsyncFn when action completes.
Definition: engine.h:73
T * Cast()
cast variable to derived type T
Context information about the execution environment.
Definition: base.h:102
#define MXNET_API
define compatible keywords in g++ Used to support g++-4.6 and g++4.7
Definition: base.h:63
Copy operation from CPU to other devices.
Opr * OprHandle
Operator pointer type, usually hold by user.
Definition: engine.h:68
virtual size_t version()
Definition: engine.h:45